Insect

A collaborative project on rigging and wave based animation.

Responsibilities: Modeler, Sculptor, Rigger and Animator.

Tools: Maya, Zbrush and Houdini

Creation and addition of wings and UV layout for entire model in Maya. Scuplting detail in ZBrush. Rigging of body and wings with capture regions for mesh binding in Houdini. Implementation of channel operators (CHOPs) used to animate.

Base model constructed by Matthew Fournier